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HTML爱心网页制作[樱花+爱心]

22 人参与  2022年11月08日 08:21  分类 : 《随便一记》  评论

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HTML+CSS+JavaScript实现

先点赞后观看,养成好习惯
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阿里云盘------提取码: 0d5j

效果图

1
注:任意浏览器都可以,建议使用谷歌浏览器

代码部分

代码如下仅供参考
可以直接拿去复制粘贴

<!DOCTYPE html><html>  <head>    <title></title>    <script src="js/jquery.min.js"></script>  </head>  <style>    * {      padding: 0;      margin: 0;    }    html,    body {      height: 100%;      padding: 0;      margin: 0;      background: #000;    }    .aa {      position: fixed;      left: 50%;      bottom: 10px;      color: #ccc;    }    .container {      width: 100%;      height: 100%;    }    canvas {      z-index: 99;      position: absolute;      width: 100%;      height: 100%;    }  </style>  <body>    <!-- 樱花 -->    <div id="jsi-cherry-container" class="container">      <audio autoplay="autopaly">        <source src="renxi.mp3" type="audio/mp3" />      </audio>      <img class="img" src="./123.png" alt="" />      <!-- 爱心 -->      <canvas id="pinkboard" class="container"> </canvas>    </div>  </body></html><script>    /*     * Settings     */    var settings = {      particles: {        length: 500, // maximum amount of particles        duration: 2, // particle duration in sec        velocity: 100, // particle velocity in pixels/sec        effect: -0.75, // play with this for a nice effect        size: 30, // particle size in pixels      },    };    (function () {      var b = 0;      var c = ["ms", "moz", "webkit", "o"];      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];        window.cancelAnimationFrame =          window[c[a] + "CancelAnimationFrame"] ||          window[c[a] + "CancelRequestAnimationFrame"];      }      if (!window.requestAnimationFrame) {        window.requestAnimationFrame = function (h, e) {          var d = new Date().getTime();          var f = Math.max(0, 16 - (d - b));          var g = window.setTimeout(function () {            h(d + f);          }, f);          b = d + f;          return g;        };      }      if (!window.cancelAnimationFrame) {        window.cancelAnimationFrame = function (d) {          clearTimeout(d);        };      }    })();    /*     * Point class     */    var Point = (function () {      function Point(x, y) {        this.x = typeof x !== "undefined" ? x : 0;        this.y = typeof y !== "undefined" ? y : 0;      }      Point.prototype.clone = function () {        return new Point(this.x, this.y);      };      Point.prototype.length = function (length) {        if (typeof length == "undefined")          return Math.sqrt(this.x * this.x + this.y * this.y);        this.normalize();        this.x *= length;        this.y *= length;        return this;      };      Point.prototype.normalize = function () {        var length = this.length();        this.x /= length;        this.y /= length;        return this;      };      return Point;    })();    /*     * Particle class     */    var Particle = (function () {      function Particle() {        this.position = new Point();        this.velocity = new Point();        this.acceleration = new Point();        this.age = 0;      }      Particle.prototype.initialize = function (x, y, dx, dy) {        this.position.x = x;        this.position.y = y;        this.velocity.x = dx;        this.velocity.y = dy;        this.acceleration.x = dx * settings.particles.effect;        this.acceleration.y = dy * settings.particles.effect;        this.age = 0;      };      Particle.prototype.update = function (deltaTime) {        this.position.x += this.velocity.x * deltaTime;        this.position.y += this.velocity.y * deltaTime;        this.velocity.x += this.acceleration.x * deltaTime;        this.velocity.y += this.acceleration.y * deltaTime;        this.age += deltaTime;      };      Particle.prototype.draw = function (context, image) {        function ease(t) {          return --t * t * t + 1;        }        var size = image.width * ease(this.age / settings.particles.duration);        context.globalAlpha = 1 - this.age / settings.particles.duration;        context.drawImage(          image,          this.position.x - size / 2,          this.position.y - size / 2,          size,          size        );      };      return Particle;    })();    /*     * ParticlePool class     */    var ParticlePool = (function () {      var particles,        firstActive = 0,        firstFree = 0,        duration = settings.particles.duration;      function ParticlePool(length) {        // create and populate particle pool        particles = new Array(length);        for (var i = 0; i < particles.length; i++)          particles[i] = new Particle();      }      ParticlePool.prototype.add = function (x, y, dx, dy) {        particles[firstFree].initialize(x, y, dx, dy);        // handle circular queue        firstFree++;        if (firstFree == particles.length) firstFree = 0;        if (firstActive == firstFree) firstActive++;        if (firstActive == particles.length) firstActive = 0;      };      ParticlePool.prototype.update = function (deltaTime) {        var i;        // update active particles        if (firstActive < firstFree) {          for (i = firstActive; i < firstFree; i++)            particles[i].update(deltaTime);        }        if (firstFree < firstActive) {          for (i = firstActive; i < particles.length; i++)            particles[i].update(deltaTime);          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);        }        // remove inactive particles        while (          particles[firstActive].age >= duration &&          firstActive != firstFree        ) {          firstActive++;          if (firstActive == particles.length) firstActive = 0;        }      };      ParticlePool.prototype.draw = function (context, image) {        // draw active particles        if (firstActive < firstFree) {          for (i = firstActive; i < firstFree; i++)            particles[i].draw(context, image);        }        if (firstFree < firstActive) {          for (i = firstActive; i < particles.length; i++)            particles[i].draw(context, image);          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);        }      };      return ParticlePool;    })();    /*     * Putting it all together     */    (function (canvas) {      var context = canvas.getContext("2d"),        particles = new ParticlePool(settings.particles.length),        particleRate =          settings.particles.length / settings.particles.duration, // particles/sec        time;      // get point on heart with -PI <= t <= PI      function pointOnHeart(t) {        return new Point(          160 * Math.pow(Math.sin(t), 3),          130 * Math.cos(t) -            50 * Math.cos(2 * t) -            20 * Math.cos(3 * t) -            10 * Math.cos(4 * t) +            25        );      }      // creating the particle image using a dummy canvas      var image = (function () {        var canvas = document.createElement("canvas"),          context = canvas.getContext("2d");        canvas.width = settings.particles.size;        canvas.height = settings.particles.size;        // helper function to create the path        function to(t) {          var point = pointOnHeart(t);          point.x =            settings.particles.size / 2 +            (point.x * settings.particles.size) / 350;          point.y =            settings.particles.size / 2 -            (point.y * settings.particles.size) / 350;          return point;        }        // create the path        context.beginPath();        var t = -Math.PI;        var point = to(t);        context.moveTo(point.x, point.y);        while (t < Math.PI) {          t += 0.01; // baby steps!          point = to(t);          context.lineTo(point.x, point.y);        }        context.closePath();        // create the fill        context.fillStyle = "#ea80b0";        context.fill();        // create the image        var image = new Image();        image.src = canvas.toDataURL();        return image;      })();      // render that thing!      function render() {        // next animation frame        requestAnimationFrame(render);        // update time        var newTime = new Date().getTime() / 1000,          deltaTime = newTime - (time || newTime);        time = newTime;        // clear canvas        context.clearRect(0, 0, canvas.width, canvas.height);        // create new particles        var amount = particleRate * deltaTime;        for (var i = 0; i < amount; i++) {          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());          var dir = pos.clone().length(settings.particles.velocity);          particles.add(            canvas.width / 2 + pos.x,            canvas.height / 2 - pos.y,            dir.x,            -dir.y          );        }        // update and draw particles        particles.update(deltaTime);        particles.draw(context, image);      }      // handle (re-)sizing of the canvas      function onResize() {        canvas.width = canvas.clientWidth;        canvas.height = canvas.clientHeight;      }      window.onresize = onResize;      // delay rendering bootstrap      setTimeout(function () {        onResize();        render();      }, 10);    })(document.getElementById("pinkboard"));  </script>  <script>    var RENDERER = {      INIT_CHERRY_BLOSSOM_COUNT: 30,      MAX_ADDING_INTERVAL: 10,      init: function () {        this.setParameters();        this.reconstructMethods();        this.createCherries();        this.render();        if (          navigator.userAgent.match(            /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i          )        ) {          // var box = document.querySelectorAll(".box")[0];          // console.log(box, "移动端");          // box.style.marginTop = "65%";        }      },      setParameters: function () {        this.$container = $("#jsi-cherry-container");        this.width = this.$container.width();        this.height = this.$container.height();        this.context = $("<canvas />")          .attr({ width: this.width, height: this.height })          .appendTo(this.$container)          .get(0)        var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),          x = this.renderer.width / 2 + this.x * rate,          y = this.renderer.height / 2 - this.y * rate;        return { rate: rate, x: x, y: y };      },      re          }        } else {          this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);          this.phi %= Math.PI;        }        if (this.y <= -this.renderer.height * this.SURFACE_RATE) {          this.x += 2;          this.y = -this.renderer.height * this.SURFACE_RATE;        } else {          this.x += this.vx;          this.y += this.vy;        }        return (          this.z > -this.FOCUS_POSITION &&          this.z < this.FAR_LIMIT &&          this.x < this.renderer.width * 1.5        );      },    };    $(function () {      RENDERER.init();    });  </script>

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