基于WebAssembly无插件解码H264/H265码流播放器
之前看到一篇文章:web无插件解码播放H264/H265(WebAssembly解码HTML5播放)
H.265/HEVC在Web视频播放的实践
这里写目录标题
一.emsdk工具的安装二.emsdk编译ffmpeg三.ffmpeg解码库四.执行Makefile.sh脚本,生成ffmpeg.js ffmpeg.wasm解码库五.实现websocket协议服务器,推送码流六.web端实现七.结果按照文章思路,已经复现了web端无插件解码H265码流。首先说明下我这边的环境,框架。
在海思主板上移植了web服务器nginx,用于pc端请求网页资源,然后用了两个线程,一个线程海思编码,一个线程websocket协议服务器推送H265码流到web端,web端收到了码流数据,调用ffmpeg编译好的js库软解码H265数据,webgl渲染yuv数据。
一.emsdk工具的安装
https://www.cnblogs.com/tonghaolang/p/9253719.html Windows下安装enscripten
Windows 和Linux 安装 emsdk
https://blog.csdn.net/qq_34754747/article/details/103815349?depth_1-utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromBaidu-11&utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromBaidu-11
安装emsdk工具
wget https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
二.emsdk编译ffmpeg
下载ffmpeg源码,用下面命令在linux平台编译得到ffmpeg静态库文件。
emconfigure ./configure --cc="emcc" --prefix=/opt/tar-download/emccffmpeg \ --enable-cross-compile --target-os=none --arch=x86_32 --cpu=generic --disable-ffplay --disable-ffprobe \ --disable-asm --disable-doc --disable-devices --disable-pthreads --disable-w32threads --disable-network \ --disable-hwaccels --disable-parsers --disable-bsfs --disable-debug --disable-protocols --disable-indevs \ --disable-outdevs --enable-protocol=file --enable-decoder=hevc --enable-decoder=h264
三.ffmpeg解码库
ffmpeg.h
#ifndef _FFMPEG_H_#define _FFMPEG_H_#include <stdio.h>#include <stdlib.h>#include <string.h>#include <unistd.h>#include <sys/stat.h>#include <sys/types.h>#include <fcntl.h>#include "libswscale/swscale.h"#include "libavutil/opt.h"#include "libavutil/imgutils.h"#include "libavcodec/avcodec.h"#define QUEUE_SIZE20//图片数据typedef struct _imgdata{int width;int height;uint8_t* data;}Imgdata;//解码APIextern int init_decoder(int codeid);//初始化解码器extern Imgdata* decoder_raw(char* framedata, int framesize );//解码extern uint8_t* process(AVFrame* frame, uint8_t* buff);//yuvdata 保存在buff中extern void free_decoder();//关闭解码器#endif
ffmpeg.c
#include "ffmpeg.h"AVCodec* codec; //记录编码详细信息AVCodecParserContext* parser = NULL;AVCodecContext* c = NULL; //记录码流编码信息AVPacket* pkt = NULL; AVFrame* frame = NULL; //存储视频中的帧Imgdata *imgbuff = NULL;static int codeId = 0;/********************************************************** *功能: 初始化解码器 *参数: codeid---> 1=打开h.265解码器 * 0=打开h.264解码器 * * 返回值:0=成功初始化 * -1=初始化失败 * * *******************************************************/int init_decoder(int codeid){codeId = codeid;switch(codeid){case 0:{codec = avcodec_find_decoder(AV_CODEC_ID_H264);break;}case 1:{codec = avcodec_find_decoder(AV_CODEC_ID_H265); break;}default:{printf("In C language no choose h.264/h.265 decoder\n");return -1;}}if(NULL == codec){printf("codec find decoder failed\n"); return -1;}parser = av_parser_init(codec->id);if(NULL == parser){printf("can't jsparser init!\n"); return -1;} c = avcodec_alloc_context3(codec); if(NULL == c) { printf("can't allocate video jscodec context!\n"); return -1; } if(avcodec_open2(c, codec, NULL) < 0) { printf("can't open codec\n"); return -1; } frame = av_frame_alloc(); if(NULL == frame) { printf("can't allocate video frame\n"); return -1; } pkt = av_packet_alloc(); if(NULL == pkt) { printf("can't allocate video packet\n"); return -1; } imgbuff = (Imgdata*)malloc(sizeof(Imgdata)); if(NULL == imgbuff) { printf("malloc imgbuff failed\n"); return -1; } printf("In C language init decoder success!\n"); return 0;}/********************************************************** *功能: 解码,将h.265/h.264裸流解码为yuv420p数据 * 参数: framedata---->裸流数据 * framesize---->裸流长度 * * 返回值:Imgdata的结构体 Imgdata->width 视频宽度 * Imgdata->height 视频高度 * Imgdata->data yuv420p数据 * * *******************************************************/Imgdata* decoder_raw(char* framedata, int framesize ){if(NULL == framedata || framesize <= 0){printf("In C language framedata is null or framesize is zero\n");return NULL;}/***************************************************** *过滤,第一次检测首帧是否是VPS/SPS,若不是跳过不解码第一次检测到首帧是VPS/SPS,后面不用检测,flag=0 --> flag=1 * * **************************************************/int nut = 0;static int flag = 0;if(codeId == 0)//裸流h.264{nut = (char)framedata[4]& 0x1f;while(!flag){if( 7==nut ){//PPSflag = 1;break;}else if( 8==nut )//PPS{return NULL;}else if( 5==nut )//I{return NULL;}else if( 1==nut )//P{return NULL;}else if( 9==nut )//AUD{return NULL;}else if( 6==nut )//SEI{return NULL;}else//Unknown{return NULL;}}}else {//h.265裸流nut = (char)(framedata[4]>>1) &0x3f;while(!flag){if(nut == 32)//VPS{flag = 1;break;}else if(nut == 33)//SPS{return NULL;}else if(nut == 34)//PPS{return NULL;}else if(nut == 19)//I帧{return NULL;}else if(nut == 1)//P帧{return NULL;}else if(nut == 35)//AUD{return NULL;}else if(nut == 39)//SEI{return NULL;}else //Unknown{return NULL;}}}//开始解码int ret = 0;int size = 0;while(framesize > 0){size = av_parser_parse2(parser, c, &pkt->data, &pkt->size, (const uint8_t *)framedata, framesize, AV_NOPTS_VALUE, AV_NOPTS_VALUE, AV_NOPTS_VALUE); if(size < 0) { printf("Error while parsing\n"); return NULL; } framedata += size; framesize -= size; if(pkt->size) { ret = avcodec_send_packet(c, pkt); if (ret < 0) { printf("In C language error sending a packet for decoding\n"); return NULL; } else { while(ret >=0 ) { ret = avcodec_receive_frame(c, frame); if(ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) { break; } else if(ret < 0) { printf("Error during decoding\n"); return NULL; } //yuv数据处理,保存在buff中,在网页中调用yuv420p数据交给webgl渲染 int yuvBytes = av_image_get_buffer_size(AV_PIX_FMT_YUV420P, frame->width, frame->height, 1); uint8_t *buff = (uint8_t*)malloc(yuvBytes); if(buff == NULL) { printf("malloc yuvBytes failed!\n"); return NULL; } imgbuff->width = frame->width; imgbuff->height = frame->height; imgbuff->data = process(frame, buff); free(buff); } } }}return imgbuff;}/****************************************************** *功能: 将一帧yuvdata 保存为yuv buff * 参数: frame---->yuvframe * buff----->保存数据buff * * 返回值: buff yuv420p数据 * ***************************************************/uint8_t* process(AVFrame* frame, uint8_t* buff){int i, j, k; for(i=0; i<frame->height; i++) { memcpy(buff + frame->width*i, frame->data[0]+frame->linesize[0]*i, frame->width); } for(j=0; j<frame->height/2; j++) { memcpy(buff + frame->width*i + frame->width/2*j, frame->data[1] + frame->linesize[1]*j, frame->width/2); } for(k=0; k<frame->height/2; k++) { memcpy(buff + frame->width*i +frame->width/2*j + frame->width/2*k, frame->data[2]+frame->linesize[2]*k, frame->width/2); }return buff;}/***************************************************** *功能:关闭解码器,释放内存 * 参数: * * 返回值:无 * **************************************************/void free_decoder(){av_parser_close(parser); avcodec_free_context(&c); av_frame_free(&frame); av_packet_free(&pkt); if(imgbuff !=NULL) { if(imgbuff->data != NULL) { free(imgbuff->data); imgbuff->data = NULL; } free(imgbuff); imgbuff = NULL; } printf("In C language free all requested memory! \n");}
test.c
#include <stdio.h>#include "ffmpeg.h"int main(int argc, const char **argv){return 0;}
四.执行Makefile.sh脚本,生成ffmpeg.js ffmpeg.wasm解码库
Makefile.sh
echo "start building"export TOTAL_MEMORY=67108864export EXPORTED_FUNCTIONS="[ \'_init_decoder', \'_decoder_raw', \'_free_decoder', \'_main']"emcc test.c ffmpeg.c ../lib/libavcodec.a ../lib/libavutil.a ../lib/libswscale.a \-O2 \-I "../inc" \-s WASM=1 \-s USE_PTHREADS=1 \-s TOTAL_MEMORY=${TOTAL_MEMORY} \-s EXPORTED_FUNCTIONS="${EXPORTED_FUNCTIONS}" \-s EXTRA_EXPORTED_RUNTIME_METHODS="['addFunction']" \-s RESERVED_FUNCTION_POINTERS=14 \-s FORCE_FILESYSTEM=1 \-o ../js/libffmpeg.jsecho "finish building"
五.实现websocket协议服务器,推送码流
参考文章:WebSocket的C++服务器端实现
WebSocket协议解析
/******************************************************************************* * 名称: server_thread_fun * 功能: 线程管理websocket服务器 * 形参: arg: WebSocket_server 结构体 * * * 返回: 无 * 说明: 无 ******************************************************************************/void server_thread_fun(void *arg){ int ret, j; int cfd; char ip[16] = ""; struct sockaddr_in serverAddr; struct sockaddr_in clientAddr; socklen_t client_len = sizeof(clientAddr); WebSocket_server *wss = (WebSocket_server *)arg; memset(&serverAddr, 0, sizeof(serverAddr)); serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(wss->port); serverAddr.sin_addr.s_addr = INADDR_ANY; wss->fd = socket(AF_INET, SOCK_STREAM, 0); if(wss->fd < 0) { printf("server can't create socket\n"); exit(1); } //设置端口复用,绑定监听 int opt = 1; setsockopt(wss->fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); bind(wss->fd, (struct sockaddr*)&serverAddr, sizeof(serverAddr)); listen(wss->fd, 128); //创建一个句柄 int epfd = epoll_create(1); if(epfd < 0) { perror(""); exit(1); } struct epoll_event ev, evs[1024]; ev.data.fd = wss->fd; ev.events = EPOLLIN | EPOLLET; epoll_ctl(epfd, EPOLL_CTL_ADD, wss->fd, &ev); while(1) { int n = epoll_wait(epfd, evs, 1024, -1); //epoll监听 if( n < 0) { printf("server start epoll_wait failed\n"); exit(1); } for(j=0; j<n; j++) { if((evs[j].events & EPOLLERR) || (evs[j].events & EPOLLHUP)) //epoll连接错误 { //printf("epoll error accept close:%d \n",evs[j].data.fd); ev.data.fd = evs[j].data.fd; if(epoll_ctl(epfd, EPOLL_CTL_DEL, evs[j].data.fd,&ev) < 0) { printf("server epoll_ctl:EPOLL_CTL_DEL failed\n"); close(epfd); exit(1); } arrayRemoveItem(wss->client_fd_array, EPOLL_RESPOND_NUM, evs[j].data.fd);//client close 从数组中移除fd close(evs[j].data.fd); } else if(evs[j].data.fd == wss->fd) //接入客户端 { cfd = accept(wss->fd, (struct sockaddr *)&clientAddr, &client_len); //提取新的连接 if(cfd >=0 ) { ev.data.fd = cfd; epoll_ctl(epfd, EPOLL_CTL_ADD, cfd, &ev); } //printf("websocketV2 client ip=%s port=%d fd=%d\n",inet_ntop(AF_INET, &clientAddr.sin_addr.s_addr, ip, 16),ntohs(clientAddr.sin_port),cfd); } else if(evs[j].events & EPOLLIN)//接收数据事件 { memset(wss->buf, 0, sizeof(wss->buf)); ret = wss->callback(wss, evs[j].data.fd, wss->buf, sizeof(wss->buf));//回调函数 if(ret <= 0) //ret<0时,检查异常,决定是否主动解除连接 { if( errno >0 && (errno == EAGAIN || errno == EINTR)) ; else { //printf("accept close=%d errno =%d\n",evs[j].data.fd,errno); ev.data.fd = evs[j].data.fd; if(epoll_ctl(epfd, EPOLL_CTL_DEL, evs[j].data.fd, &ev) < 0) { printf("server epoll_ctl:EPOLL_CTL_DEL failed\n"); close(epfd); exit(1); } arrayRemoveItem(wss->client_fd_array, EPOLL_RESPOND_NUM, evs[j].data.fd);//client close 从数组中移除fd close(evs[j].data.fd); } } } else if(evs[j].events & EPOLLOUT) //发送数据事件 ; } } close(epfd); //关闭句柄 close(wss->fd); }/******************************************************************************* * 名称: server_thread_fun * 功能: 回调函数 * 形参: wss:WebSocket_server结构体 * fd:句柄 * buf:发送数据buf * buflen: 数据大小 * * 返回: 无 * 说明: 无 ******************************************************************************/int ret1=0;int server_callback(WebSocket_server *wss, int fd, char *buf, unsigned int buflen){ ret1 = webSocket_recv(fd, buf, buflen, NULL); //接收客户端发过来的数据 if(ret1 > 0) { #if 0 printf(" client->server recv msg fd=%d mgs=%s\n", fd, buf); if(strstr(buf, "hi~") != NULL) ret1 = webSocket_send(fd, "I am server", strlen("I am server"), false, WDT_TXTDATA); #endif } else if( ret1 < 0) { if(strncmp(buf, "GET", 3) == 0) { ret1 = webSocket_serverLinkToClient(fd, buf, ret1); //服务器连接客户端 if(ret1 > 0) { arrayAddItem(wss->client_fd_array,EPOLL_RESPOND_NUM, fd );//连接成功后将fd添加到数组中 } } } return ret1; }/******************************************************************************* * 名称: arrayAddItem * 功能: 添加cfd到数组 * 形参: array:二维数组 * arraySize: 句柄数量 * value: cfd * 返回: * 说明: 无 ******************************************************************************/int arrayAddItem(int array[][2], int arraySize, int value){ int i; for(i=0; i<arraySize; i++) { if(array[i][1] ==0 ) { array[i][0] = value; array[i][1] = 1; return 0; } } return -1;}/******************************************************************************* * 名称: arrayRemoveItem * 功能: 从数组中删除cfd * 形参: array:二维数组 * arraySize: 句柄数量 * value: cfd * 返回: * 说明: 无 ******************************************************************************/int arrayRemoveItem(int array[][2], int arraySize, int value){ int i = 0; for(i=0; i<arraySize; i++) { if(array[i][0] == value) { array[i][0] = 0; array[i][1] = 0; return 0; } } return -1;}
六.web端实现
webgl.js
function Texture(gl) { this.gl = gl; this.texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);}Texture.prototype.bind = function (n, program, name) { var gl = this.gl; gl.activeTexture([gl.TEXTURE0, gl.TEXTURE1, gl.TEXTURE2][n]); gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.uniform1i(gl.getUniformLocation(program, name), n);};Texture.prototype.fill = function (width, height, data) { var gl = this.gl; gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data);};function WebGLPlayer(canvas, options) { this.canvas = canvas; this.gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"); this.initGL(options);}WebGLPlayer.prototype.initGL = function (options) { if (!this.gl) { console.log("[ER] WebGL not supported."); return; } var gl = this.gl; gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1); var program = gl.createProgram(); var vertexShaderSource = [ "attribute highp vec4 aVertexPosition;", "attribute vec2 aTextureCoord;", "varying highp vec2 vTextureCoord;", "void main(void) {", " gl_Position = aVertexPosition;", " vTextureCoord = aTextureCoord;", "}" ].join("\n"); var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); var fragmentShaderSource = [ "precision highp float;", "varying lowp vec2 vTextureCoord;", "uniform sampler2D YTexture;", "uniform sampler2D UTexture;", "uniform sampler2D VTexture;", "const mat4 YUV2RGB = mat4", "(", " 1.1643828125, 0, 1.59602734375, -.87078515625,", " 1.1643828125, -.39176171875, -.81296875, .52959375,", " 1.1643828125, 2.017234375, 0, -1.081390625,", " 0, 0, 0, 1", ");", "void main(void) {", " gl_FragColor = vec4( texture2D(YTexture, vTextureCoord).x, texture2D(UTexture, vTextureCoord).x, texture2D(VTexture, vTextureCoord).x, 1) * YUV2RGB;", "}" ].join("\n"); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { console.log("[ER] Shader link failed."); } var vertexPositionAttribute = gl.getAttribLocation(program, "aVertexPosition"); gl.enableVertexAttribArray(vertexPositionAttribute); var textureCoordAttribute = gl.getAttribLocation(program, "aTextureCoord"); gl.enableVertexAttribArray(textureCoordAttribute); var verticesBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, verticesBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 0.0]), gl.STATIC_DRAW); gl.vertexAttribPointer(vertexPositionAttribute, 3, gl.FLOAT, false, 0, 0); var texCoordBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW); gl.vertexAttribPointer(textureCoordAttribute, 2, gl.FLOAT, false, 0, 0); gl.y = new Texture(gl); gl.u = new Texture(gl); gl.v = new Texture(gl); gl.y.bind(0, program, "YTexture"); gl.u.bind(1, program, "UTexture"); gl.v.bind(2, program, "VTexture");}WebGLPlayer.prototype.renderFrame = function (videoFrame, width, height, uOffset, vOffset) { if (!this.gl) { console.log("[ER] Render frame failed due to WebGL not supported."); return; } var gl = this.gl; gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); gl.clearColor(0.0, 0.0, 0.0, 0.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.y.fill(width, height, videoFrame.subarray(0, uOffset)); gl.u.fill(width >> 1, height >> 1, videoFrame.subarray(uOffset, uOffset + vOffset)); gl.v.fill(width >> 1, height >> 1, videoFrame.subarray(uOffset + vOffset, videoFrame.length)); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);};WebGLPlayer.prototype.fullscreen = function () { var canvas = this.canvas; if (canvas.RequestFullScreen) { canvas.RequestFullScreen(); } else if (canvas.webkitRequestFullScreen) { canvas.webkitRequestFullScreen(); } else if (canvas.mozRequestFullScreen) { canvas.mozRequestFullScreen(); } else if (canvas.msRequestFullscreen) { canvas.msRequestFullscreen(); } else { alert("This browser doesn't supporter fullscreen"); }};WebGLPlayer.prototype.exitfullscreen = function (){ if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.webkitExitFullscreen) { document.webkitExitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.msExitFullscreen) { document.msExitFullscreen(); } else { alert("Exit fullscreen doesn't work"); }}
video.js //websocket接收端
var canvas;var webglPlayer;var width = 0;var height = 0;var socketurl = "ws://192.168.1.213:8000"; //websocket服务器ip,port//codeid=1,选择解码H.265裸流function playH265(){play(1);}//codeid=0,选择解码H.264裸流function playH264(){play(0);}function play(codeid) {//创建websocket对象 var websocket = new WebSocket(socketurl);websocket.binaryType = "arraybuffer";//设置客户端接收数据格式//浏览器-->websocket服务器 发送数据建立连接websocket.onopen = function(){//判断连接服务器状态if(websocket.readyState == 0){alert("browser connect websocket server failed,please reconnect");return;}else if(websocket.readyState == 1){console.log("In javascript language connect websocket server success!");}websocket.send("connect websocket server");//向服务器发送数据//初始化解码器 1=h265 0=h264var ret = Module._init_decoder(codeid);if(ret != 0){console.log("init decoder failed!");return ;}};//接收websocket服务器数据let ptr;websocket.onmessage = function(evt){let buff = null;let size = 0;size = evt.data.byteLength;buff = new Uint8Array(evt.data);//evt.data里包含裸流数据以ArrayBuffer对象形式存放let buf = Module._malloc(size);//手机端不支持这样使用函数,webAssembly浏览器原因不兼容Module.HEAPU8.set(buff, buf);//buf是裸流数据ptr = Module._decoder_raw(buf, size);//ffmpeg解码width = Module.HEAPU32[ptr/4];//Webgl渲染yuv420p数据height = Module.HEAPU32[ptr/4 +1];let imgbuffptr = Module.HEAPU32[ptr/4 +2];let imgbuff = Module.HEAPU8.subarray(imgbuffptr, imgbuffptr + width*height*3/2);showYuv420pdata(width, height, imgbuff);if(buf!=null)//释放内存{Module._free(buf);buf=null;}};//websocket关闭连接websocket.onclose = function(){//关闭解码器,释放内存Module._free_decoder();console.log("In javascript language websocket client close !");};//websocket通信发生错误连接websocket.onerror = function(){alert("websocket 服务器未启动!");return ;}}/***************************************************************webgl渲染yuv420p数据**************************************************************/function showYuv420pdata(width, height, data){let ylenght = width*height;let uvlenght = width*height/4;if(!webglPlayer){const canvasId = "canvas";canvas = document.getElementById(canvasId);webglPlayer = new WebGLPlayer(canvas, {preserveDrawingBuffer:false});}webglPlayer.renderFrame(data, width, height, ylenght,uvlenght);}/***************************************************************webgl方法实现全屏功能**************************************************************/function fullscreen(){if(!webglPlayer){alert("没有渲染webgl暂时不能全屏");return;}webglPlayer.fullscreen();}
七.结果
由于2020年6月份做的,当时忘记截图记录了,没有图片。说下这种方案实现效果,测试结果。
解码1080p 30fps的H265码流, 延迟300~450ms,
解码4k 30fps的H265码流,播放越久延迟越重,不行。适合1080p分辨率以下的。